Autofire / Autofire/Execute-R

Enemy health and dying

未关闭
#6 0 条评论 0 个 reaction 已指派 2 人 已被 @KyleTownsend74 认领 在 GitHub 查看
visual
主要语言
C#
星标
2
派生
0
PR 合并指标
30 天内没有已合并 PR

描述

We'll need to be able to track enemy HP. I haven't listed this as depending on the #1 or #3 because all this stuff should be testable without any enemies or players.

- [x] Enemies should be able to be damaged by the player's attacks. (Which are not confined to a grid; hit detection will be using Unity's normal collider system.)
- [x] When an enemy is hit, there should be some kind of visual effect to make it clear that specifically they got hit.
- [x] When an enemy dies, some sort of effect (beyond just vanishing) should exist.

贡献指南

这个仓库没有索引到贡献指南

评估

这个 Issue 还没有评估数据。

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。