Autofire / Autofire/Execute-R

Enemy health and dying

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#6 0 commenti 0 reazioni 2 assegnatari Rivendicata da @KyleTownsend74 Vedi su GitHub
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Descrizione

We'll need to be able to track enemy HP. I haven't listed this as depending on the #1 or #3 because all this stuff should be testable without any enemies or players.

- [x] Enemies should be able to be damaged by the player's attacks. (Which are not confined to a grid; hit detection will be using Unity's normal collider system.)
- [x] When an enemy is hit, there should be some kind of visual effect to make it clear that specifically they got hit.
- [x] When an enemy dies, some sort of effect (beyond just vanishing) should exist.

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