Enemy health and dying
Open
visual
- Dominant language
- C#
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
We'll need to be able to track enemy HP. I haven't listed this as depending on the #1 or #3 because all this stuff should be testable without any enemies or players.
- [x] Enemies should be able to be damaged by the player's attacks. (Which are not confined to a grid; hit detection will be using Unity's normal collider system.)
- [x] When an enemy is hit, there should be some kind of visual effect to make it clear that specifically they got hit.
- [x] When an enemy dies, some sort of effect (beyond just vanishing) should exist.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.