AnidemDex / AnidemDex/Godot-DialogPlugin
Allow inputting NodePaths that don't yet exist
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editor
enhancement
- Langage dominant
- GDScript
- Étoiles
- 215
- Forks
- 12
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
### Describe the project you are working on
Visual Novel
### Describe the feature / enhancement and how it helps to overcome the problem or limitation
If you want to call on a scene's function that will only exist at runtime (such as adding a new character and calling a func on it), there's no way to target it atm using the "Target" inspector property. The current workaround is to create the scene, target it, then delete the scene. There should be a better way.
### Adittional information
_No response_
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