AnidemDex / AnidemDex/Godot-DialogPlugin

Allow inputting NodePaths that don't yet exist

Ouverte
#93 0 commentaires 0 réactions 0 personnes assignées Voir sur GitHub
editor enhancement
Langage dominant
GDScript
Étoiles
215
Forks
12
Métriques de merge des PR
Aucune PR mergée en 30 j

Description

### Describe the project you are working on

Visual Novel

### Describe the feature / enhancement and how it helps to overcome the problem or limitation

If you want to call on a scene's function that will only exist at runtime (such as adding a new character and calling a func on it), there's no way to target it atm using the "Target" inspector property. The current workaround is to create the scene, target it, then delete the scene. There should be a better way.

### Adittional information

_No response_

Guide de contribution

Ouvrir le guide de contribution

Évaluation

Cette issue n'a pas encore été évaluée.

Recevez les nouvelles issues par e-mail

Un résumé court des issues GitHub adaptées aux débutants.