AnidemDex / AnidemDex/Godot-DialogPlugin

Allow inputting NodePaths that don't yet exist

Abierto
#93 0 comentarios 0 reacciones 0 asignados Ver en GitHub
editor enhancement
Lenguaje dominante
GDScript
Estrellas
215
Forks
12
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

### Describe the project you are working on

Visual Novel

### Describe the feature / enhancement and how it helps to overcome the problem or limitation

If you want to call on a scene's function that will only exist at runtime (such as adding a new character and calling a func on it), there's no way to target it atm using the "Target" inspector property. The current workaround is to create the scene, target it, then delete the scene. There should be a better way.

### Adittional information

_No response_

Guía de contribución

Abrir la guía de contribución

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.