ROI clipping doesn't clip everything
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- 主要言語
- C++
- スター
- 62
- フォーク
- 9
- 平均マージ
- 1日 2時間
- マージ済み PR(30日)
- 1
説明
## Description
When a ROI is slicing through the volume, normal vectors are still being computed as if the volume was whole. As a result, interiors of solid structures seem hollow when viewed as cross section. Also, scattered rays keep sampling the volume data that was clipped out.
## Expected Behavior
clipping the volume should truly remove that data from all sampling.
## Notes
per-channel clipping and truly zeroing out the gpu volume data would do the trick, instead of using the AABB only for the first ray-box hit. Also, testing the AABB on every sample would work as well (but slower?)
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