AllenCell / AllenCell/agave

ROI clipping doesn't clip everything

Offen
#51 0 Kommentare 0 Reaktionen 0 zugewiesene Personen Auf GitHub ansehen
Vorherrschende Sprache
C++
Sterne
62
Forks
9
Ø Merge
1 T. 2 Std.
Gemergte PRs (30 T.)
1

Beschreibung

## Description

When a ROI is slicing through the volume, normal vectors are still being computed as if the volume was whole. As a result, interiors of solid structures seem hollow when viewed as cross section. Also, scattered rays keep sampling the volume data that was clipped out.

## Expected Behavior

clipping the volume should truly remove that data from all sampling.

## Notes

per-channel clipping and truly zeroing out the gpu volume data would do the trick, instead of using the AABB only for the first ray-box hit. Also, testing the AABB on every sample would work as well (but slower?)

Beitragsleitfaden

Beitragsleitfaden öffnen

Bewertung

Dieses Issue wurde noch nicht bewertet.

Neue Issues direkt in Ihr Postfach

Eine kurze Übersicht über anfängerfreundliche GitHub-Issues.