ROI clipping doesn't clip everything
Offen
- Vorherrschende Sprache
- C++
- Sterne
- 62
- Forks
- 9
- Ø Merge
- 1 T. 2 Std.
- Gemergte PRs (30 T.)
- 1
Beschreibung
## Description
When a ROI is slicing through the volume, normal vectors are still being computed as if the volume was whole. As a result, interiors of solid structures seem hollow when viewed as cross section. Also, scattered rays keep sampling the volume data that was clipped out.
## Expected Behavior
clipping the volume should truly remove that data from all sampling.
## Notes
per-channel clipping and truly zeroing out the gpu volume data would do the trick, instead of using the AABB only for the first ray-box hit. Also, testing the AABB on every sample would work as well (but slower?)
Beitragsleitfaden
Bewertung
Dieses Issue wurde noch nicht bewertet.