AFLplusplus / AFLplusplus/LibAFL

Seeding rand does not make the fuzzing campaign deterministic

未关闭
#3,168 7 条评论 1 个 reaction 已指派 0 人 在 GitHub 查看
bug
主要语言
Rust
星标
2.6k
派生
481
平均合并
2 天 30 分钟
30 天内合并 PR
16

描述

(Submitted upon email request for preserving anonymity; I cannot give follow-up details on this issue)

Seeding the rand used in the state does not make the fuzzing campaign deterministic even when a single fuzzer is used with 100% stability. As such, there is a non-determinism source which is affecting runs that is unaccounted for in "standard" fuzzers.

We should identify the source of this non-determinism so that users seeking to do replayable fuzzer campaigns may do so reliably.

贡献指南

打开贡献指南

评估

这个 Issue 还没有评估数据。

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。