Game Ends Early Due to Incorrect Turn Count
- Dominant language
- C++
- Stars
- 1
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Title:
Game Ends Prematurely
Description:
The game ends too early due to an issue with how the turn counter is managed. Even when there are still empty spaces, the game may end as a draw or skip some rounds.
Steps to Reproduce:
Play a game for a few rounds.
Observe that the game may end before all 9 turns are used, or it may terminate early.
Expected Behavior:
The game should continue until all 9 turns have been played or a player wins.
Suggested Fix:
Ensure that the turn counter is correctly managed and all 9 moves are allowed unless a player wins earlier.
Contributor guide
No contributing guide indexed for this repository
Research direction
Look for the turn counter variable and the game loop logic in the main game file. Check the condition that determines when the game ends—it should only stop after 9 turns or when a win is detected. Run the game and simulate a few rounds to see if it ends early, then adjust the turn management.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 70/100