07th-mod / 07th-mod/umineko-answer

[SPOILER] Some text wrapping issues in Episode 7 [SPOILER]

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bug
Dominant language
Python
Stars
29
Forks
8
PR merge metrics
No merged PRs in 30d

Description

We already have inserted a `DLE` character just after the clickwait to allow the game to word-wrap after the ellipses, but it doesn't seem to fix it in these cases?

Click to show spoiler

> EP7 - Requiem - The last word "and" in the first line here gets overflowed to the next one. Maybe this could be fixed by adding a space in between the ellipses and "and"?
> EP7 - Requiem - Another overflow with the word "mean". I'm in backlog because I accidentally passed this textbox before reacting in time.

![SPOILER_unknown2](https://user-images.githubusercontent.com/1249449/98455601-0caffa00-21c7-11eb-934b-dab3f79aa151.jpg)
![SPOILER_and_overflow](https://user-images.githubusercontent.com/1249449/98455602-0de12700-21c7-11eb-9ded-616ac9a35fe1.jpg)

Contributor guide

No contributing guide indexed for this repository

Research direction

Look for the text rendering or word-wrapping logic in the codebase, likely in a script handling dialogue or UI. The issue mentions a DLE character insertion after 'clickwait' to fix wrapping; find where that is applied. Examine the specific lines for Episode 7 - Requiem to see the overflow with 'and' and 'mean'. Test changes by running the game and checking the text boxes in backlog mode.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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