Is the wait Pong timeout too short ?
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- networking
Research direction
Start by locating the server's Pong timeout and disconnect handling, then trace how the 1000 ms threshold is applied during connections over slow networks. Compare the current behavior with the reported EDGE and 3G delays; done should mean the timeout behavior is appropriate for these clients and is covered by a reproducible verification.
Written by the indexing model from the issue text.
Description
hello.
I use websocket-sharp for ios game server, iphone run ios connect to my server often via EDGE or 3G, Sometimes the network is bad. If the server wait for receive pong message more than 1000ms( 1 second ) , it will disconnect the session. Via EDGE or 3G, client send the pong to server often more than 1000ms, so my client always lost and need to reconnect.
- Dominant language
- C#
- Stars
- 6.1k
- Forks
- 1.7k
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
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- Open a pull request that references the issue number.
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