Delay?

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#336 20 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity

Research direction

No file, test, or entry point is named. Start by reproducing the periodic receive delay in the Unity3D client and compare its websocket-sharp usage with the JavaScript client, then identify a minimal reproduction and verify that socket messages arrive without recurring pauses.

Written by the indexing model from the issue text.

Description

I am using websocket-sharp with Unity3D for a multiplayer game, but every couple seconds I am experiencing a delay where the sockets aren't being received. It is just a bit of lag every couple of seconds, but very noticeable. I also made a pure web client for this game in Javascript where I do not have this problem. Has anyone experienced this issue?

Dominant language
C#
Stars
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Forks
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