X509Certificate2.PrivateKey' cannot be assigned to (it is read only)
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- networking
Research direction
Start at websocket-sharp/Net/EndPointListener.cs around line 140 and reproduce the build with Unity3D 4.2 to inspect the X509Certificate2.PrivateKey assignment. Confirm a compatible workaround or code change for the read-only property, then verify the project builds without CS0200.
Written by the indexing model from the issue text.
Description
I receive the following error when using websocket-sharp in Unity3d 4.2:
websocket-sharp/Net/EndPointListener.cs(140,46): error CS0200: Property or indexer `System.Security.Cryptography.X509Certificates.X509Certificate2.PrivateKey' cannot be assigned to (it is read only)
Is there a workaround for this?
- Dominant language
- C#
- Stars
- 6.1k
- Forks
- 1.7k
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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