Force a Specific Environment in a Region and Provide Viewer Option for Accessibility
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- accessibility, game-dev
Research direction
Start with the issue requirements for overriding a region's environment and the viewer's accessibility fixed-lighting option; no files, tests, or code entry points are identified. Done would require a decided design in which the LSL override controls the region environment unless the user explicitly selects fixed lighting, while preserving the intended regional ambiance.
Written by the indexing model from the issue text.
Description
Currently, when a user sets a different environment instead of the "Shared Environment," the LSL function does not allow the override of a specific environment. Some regions are designed with particular lighting conditions in mind. To ensure accessibility and maintain the intended ambiance, it would be beneficial to have an option in the viewer to fix the environment. The LSL should override the environment settings unless users specifically choose the accessibility fixed lighting option.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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