scp-fs2open / scp-fs2open/fs2open.github.com
FR: Weapon table option to override 'Max Missiles Locked on Player' on a per-weapon basis.
- Dominant language
- C++
- Stars
- 487
- Forks
- 184
- PR merge metrics
- PR metrics pending
Description
Currently, the game difficulty sets the max amount of hostile missiles that can lock onto the player at one time, this can be overridden globally with the "$Max Missiles Locked on Player" AI profiles setting.
There is some potential use case to being able to give a weapon it's own unique number of player-locks at each difficulty setting, it ideally could work the same way and have the same syntax as "$Max Missiles Locked on Player", but only effect locks from the tabled weapon.
In the case of how other missile's locks are treated, the tabled weapon's locks would be counted separately from other missile's locks if possible. (or whatever makes the most sense to the coders)
Can something like this be done?
Alternatively, simply being able to set a weapon to 'ignore/not add to' the max missile count would be helpful if the above proves impractical to implement.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.