scp-fs2open / scp-fs2open/fs2open.github.com
AI Shield Management in TvT Multiplayer questionable
- Lingua principale
- C++
- Stelle
- 487
- Fork
- 184
- Merge medio
- 3g 8h
- PR unite (30g)
- 45
Descrizione
Stumbled on this while going through nixprime's shield management. Currently, AI have a difficulty factor applied to how frequently they manage their shields. This factor is only applied if the Player's team is hostile to the attacked ship's team.
function in question is ai_manage_shield() in aicode.cpp:12329.
My concern is how ai_manage_shield behaves in a Team vs. Team multiplayer match, whether all teams (with AI opponents) use the same shield management frequency or not.
Guida per i contributori
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Direzione di ricerca
Start with ai_manage_shield() in aicode.cpp at line 12329 and trace how the difficulty factor depends on the player's team relationship to the attacked ship's team. Reproduce a Team vs. Team multiplayer match with AI opponents and compare shield-management frequency across teams; done means the behavior is confirmed and any discrepancy is addressed.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- cpp
- Ambito
- game-dev
- Tipo di issue
- Bug
- Difficoltà
- 4/5
- Tempo stimato
- 3-5 giorni
- Stato di attività
- Ferma
- Chiarezza
- Abbastanza chiara
- Idoneità per principianti
- 35/100