scp-fs2open / scp-fs2open/fs2open.github.com

AI Shield Management in TvT Multiplayer questionable

Offen
#360 1 Kommentar 0 Reaktionen 0 zugewiesene Personen Auf GitHub ansehen
bug multi question
Vorherrschende Sprache
C++
Sterne
487
Forks
184
Ø Merge
3 T. 8 Std.
Gemergte PRs (30 T.)
45

Beschreibung

Stumbled on this while going through nixprime's shield management. Currently, AI have a difficulty factor applied to how frequently they manage their shields. This factor is only applied if the Player's team is hostile to the attacked ship's team.

function in question is ai_manage_shield() in aicode.cpp:12329.

My concern is how ai_manage_shield behaves in a Team vs. Team multiplayer match, whether all teams (with AI opponents) use the same shield management frequency or not.

Beitragsleitfaden

Für dieses Repository ist kein Beitragsleitfaden indexiert

Rechercherichtung

Start with ai_manage_shield() in aicode.cpp at line 12329 and trace how the difficulty factor depends on the player's team relationship to the attacked ship's team. Reproduce a Team vs. Team multiplayer match with AI opponents and compare shield-management frequency across teams; done means the behavior is confirmed and any discrepancy is addressed.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Bewertung

Tech-Stack
cpp
Bereich
game-dev
Issue-Typ
Bug
Schwierigkeit
4/5
Geschätzter Aufwand
3-5 Tage
Aktivitätsstatus
Veraltet
Klarheit
Größtenteils klar
Anfängerfreundlichkeit
35/100

Neue Issues direkt in Ihr Postfach

Eine kurze Übersicht über anfängerfreundliche GitHub-Issues.