The double rendering of lifecycle methods in Strict Mode needs to be presented more loudly
還沒有人認領這個 Issue。
- 主要語言
- JavaScript
- 星號
- 11.8k
- 分支
- 7.9k
- 平均合併
- 1 天 11 小時
- 30 天內合併 PR
- 11
描述
I have just lost a day's work wondering why my GSAP animations weren't working only to realize the double call in strict mode. While I understand the reasons for strict mode, I still think having a Caveats section or something to warn developers would be highly beneficial.
I did stumble on this GSAP thread and it seems like both sides are just saying "It's not really my problem" while we the developers kind of suffer.
Now, I do know of the existence of the changelog but new developers wouldn't be aware of this issue right away and I just want to save their time. So, maybe having a Gotchas section where you can just write some notes regarding how strict mode calling twice may affects 3rd party libraries like GSAP's from() tweens could help developers tackle this issue early? Just my two cents.
貢獻指南
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
研究方向
首先定位現有的 Strict Mode 文件,並檢視其中如何呈現其注意事項和 changelog。新增一則醒目的警告,說明生命週期方法會渲染兩次,以及這對 GSAP 等第三方程式庫的影響;當新開發者無需搜尋 changelog 就能找到這項指南時,即可完成。
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- javascript, react
- 領域
- documentation
- Issue 類型
- 文件
- 難度
- 2/5
- 預估耗時
- 1-3 小時
- 活躍度
- 停滯
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100