pyvec / pyvec/naucse.python.cz
Snake workshop improvements
まだ誰も着手していません。
- 主要言語
- 言語のデータがありません
- スター
- 335
- フォーク
- 119
- 平均マージ
- 3時間 6分
- マージ済み PR(30日)
- 1
説明
Braindump of TODOs after the first iteration of the Snake workshop.
(Checked means solved in my fork, not necessarily merged here)
-
Adapt Django Girls' Intro to Python, extending it to include every language/stdlib feature we'll need (with exceptions below). We need some examples of functionality; let's use stuff that'll make people go oh, I knew this already! afterwards.
- floor division
- list slicing
-
del(instead ofpop()) - tuples
-
inoperator -
list.remove -
zip()(use a more advanced example withzip– item-and-the-next with staggred lists – just before a break, so advanced people can think about it while others just clear their head) -
import-
random.randrange()
-
-
return - Comments
-
class? (Without__init__, but with general methods, this seems doable – and using it could save time refactoring!) - not decorators – those are best explained on Pyglet
- etc.
-
Print out cheatsheets, ideally:
- Keyboard
- Lists
- Dictionaries
- Basic control structures (loops, if/else, functions)?
-
Introduce a simple & consistent poor man's versioning scheme very early after writing the first
.pyfile: copy the file to another name, then clear the current file. -
About the class: explain what a "class" is conceptually (a "blueprint"), show how to write one, but don't go in detail and don't aim for thorough understanding.
-
Don't split the game into two files. That takes too much time and is hard to manage on a projector.
-
Warn about naming a file
pyglet.py,random.py& similar -
Edges of the screen should kill the snake; don't do the toroidal topology. It's exciting for the mathematician, but messes up tile selection which is already more than complicated enough. Move this to a "possible extensions" section at the end
-
Do a "possible extensions" section at the end. There should be proper materials to walk you through:
- Improvements of controls
- Toroidal topology
- Score keeping
- Two-snake multiplayer
- Gradually sSpeeding up
- Split
State, plug it into a provided console or web client - Use pyinstaller to make an `exe file
- etc.
-
Discourage creating the virtualenv on the desktop (actually, just fix #313 and make sure the result is usable for workshops)
-
Skip intro to Pyglet; explain all that on the game itself: draw, move, and resize a green square. Maybe add a simple mouse handler with
print(), which won't be used in the actual game (that makes it possible to ask "what do the arguments mean?" without giving an answer). -
Use one language (Czech/English) consistently.
-
Include answers to the hard problem. With diagrams. (This includes removing the code snippet with
???, which isn't syntax-highlighted nicely.) -
Better time management. Set a fixed schedule. The first workshop wasn't ideal, but its timings were:
- 9-12:30: installation; intro to Python
- (Lunch)
- 13:30-14:00 Intro to Pyglet
- 14:00-15:40 Drawing
- (Break)
- 16:10-18:00 Logic (another 15-30 min would be great to polish the game, but we had to end)
-
Have regular WC breaks.
-
Make a properly dumbed down-version of the intro to command line. Mention ↑ and Tab; avoid
mkdirand other stuff you can click up graphically. Mention how to copy from/to the command line. Merge improvements to the beginners' course intro.
コントリビューションガイド
このリポジトリのコントリビューションガイドは索引されていません
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
調査の方向性
まず、ワークショップのTODOを Django Girls' Intro to Python、Pyglet の教材、初心者向けコースのコマンドライン入門、リンクされている issue #667 と照らし合わせて確認します。この issue には、ファイル名、テスト、エントリーポイント、単一の完了範囲が指定されていません。完了するには、これらのワークショップ改善のうち、対象を絞ったサブセットを定義して完成させる必要があります。
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- python
- 領域
- content, documentation
- issue の種類
- ドキュメント
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 活発さ
- 停滞
- 明瞭さ
- 説明が足りない
- 初心者へのやさしさ
- 25/100