We need to be consistent in our use of instruction/codeunit/bytecode/opcode, etc.
まだ誰も着手していません。
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説明
Documentation
We use the terms opcode, bytecode, instruction, and codeunit, in the code, comments and documentation.
However we aren't consistent, nor do we define those terms properly anywhere. The best docs are in dis.rst which is the wrong place for them.
A glossary
First of all we want some sort of glossary like this:
- Instruction. The element of execution used by the front end to describe execution. All instructions have a name. Most, but not all, also have an operand
- Execution-Unit: These can be considered to be the "real instructions" used by the interpreter. The assembler converts each instruction into zero or more execution-units. Instructions that are converted to anything but one execution-unit with the same name are called "pseudo-instructions".
- Code-Unit: A pair of bytes consisting of an opcode and oparg. In the bytecode, an execution-unit is represented by one or more codeunits.
- Bytecode: A sequence of codeunits that represents the code of a function, class or module (or other code entity).
Representation of instruction at runtime:
The assembler converts each instruction to zero or more execution-units, and each of those are converted to one or more code-units
An execution-unit is composed of:
- Zero or more operand extensions. These are code units whose
opcode == EXTENDED_ARGand whose oparg is 8 of the high bits of the instruction's operand. - One core code unit, whose
opcoderepresents the name of the instruction, and whoseoparg == (opcode & 255) - Zero or more cache entries. The exact number depends on the execution-unit name and is exactly determined by that name.
Although the bytecode, co.co_code, is presented as a sequence of bytes, it should be viewed as a sequence of codeunits, with the opcode preceding the oparg. The dis module will disassemble bytecode to a list of codeunits.
Why do this?
Doing this will expose inconsistencies in our terminology and tools and allow us to consider better tooling in the future.
For example, shouldn't dis output a list of instructions, not codeunits?
Could we support an assembler, allowing backwards compatible assembly code?
We could convert a list of 3.10 instructions to 3.11 bytecode. At the instruction level, they aren't so different, even though the bytecode is quite different.
The set of names is infinite, allowing us more flexibility to add new instructions, and support old ones.
Examples
The BINARY_ADD instruction is also an execution-unit in 3.10, but could be a pseudo-instruction in 3.11+
Likewise SETUP_FINALLY. The difference is that the 3.11 front-end emits SETUP_FINALLY, but not BINARY_ADD.
*Instruction: LOAD_METHOD "spam"
*Execution unit: LOAD_ATTR 515
*Code units: EXTENDED_ARG 2 LOAD_ATTR 3 CACHE 0*6
コントリビューションガイド
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
調査の方向性
dis.rst と dis モジュールから始め、次にコード、コメント、ドキュメントで使われている用語を調査します。提案されている用語集をどこに置くべきかを明らかにし、instruction、execution-unit、code-unit、bytecode、opcode の一貫しない使用箇所を特定します。用語が定義されて一貫して使用され、逆アセンブリの用語に関する懸念がすべて解決されれば完了です。
索引モデルが issue の本文から書いたものです。
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