processing / processing/processing4
Inconsistencies with `pixelDensity()` across P2D and FX2D renderers in MacOS
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- Java
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描述
Created by: haschdl
I was playing around with loadPixels() and updatePixels() and I found a strange behaviour, in which using FX2D with MacOS creates a blur effect after redraws. Another person using Windows did not experience that, which led to me to check for pixelDensity() - adding pixeldDensity(2) to the sketch running FX2D "fixes" the problem.
It would be great to know what is happening "behind the scenes", as this difference in behaviour affects other sketches. In particular, is there a reason why leaving out pixelDensity() or adding pixelDensity(1) creates the blur effect?
As for the bug report, I believe P2D and FX2D should produce the same output for such trivial examples. Perhaps the bug is along the lines "FX2D renderer does not detect the correct pixel density in MacOS" or something like that.
The following code works as expected in P2D, but produces an unexpected blur effect when using FX2D.
import processing.javafx.*;
void setup() {
size(500, 500);
background(0);
}
void draw() {
noFill();
stroke(255, 200);
circle(random(width), random(height), random(100, 200));
loadPixels();
updatePixels();
}
Using P2D:
Using FX2D:
Description
Using the code above produces different output using F2XD.
Expected Behavior
Output should be same regardless of renderer.
Current Behavior
There is a blur effect using FX2D.
Steps to Reproduce
Run a sketch using the code below, alternating between P2D and FX2D renderers.
Your Environment
- Processing version: 4.2
- Operating System and OS version: MacOS 13.1 Ventura, Macbook pro 13-inch
- Other information: Other users reported this behavior cannot be reproduced in Windows
Possible Causes / Solutions
This seems to be related to pixelDensity(), or to be precise, the default value for pixelDensity() using FX2D seems to be incorrect.
贡献指南
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- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
首先在 macOS 上使用 P2D 和 FX2D 运行所提供的 sketch,将结果与默认像素密度以及 pixelDensity(1) 或 pixelDensity(2) 的结果进行比较。跟踪每个 renderer 如何处理 pixelDensity()、loadPixels() 和 updatePixels();完成的标准是等效的 sketch 在没有 FX2D 模糊的情况下产生相同的输出。
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评估
- 技术栈
- java
- 领域
- computer-graphics
- Issue 类型
- 缺陷
- 难度
- 4/5
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- 3-5 天
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- 新手友好度
- 45/100