processing / processing/processing4
Inconsistencies with `pixelDensity()` across P2D and FX2D renderers in MacOS
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Beschreibung
Created by: haschdl
I was playing around with loadPixels() and updatePixels() and I found a strange behaviour, in which using FX2D with MacOS creates a blur effect after redraws. Another person using Windows did not experience that, which led to me to check for pixelDensity() - adding pixeldDensity(2) to the sketch running FX2D "fixes" the problem.
It would be great to know what is happening "behind the scenes", as this difference in behaviour affects other sketches. In particular, is there a reason why leaving out pixelDensity() or adding pixelDensity(1) creates the blur effect?
As for the bug report, I believe P2D and FX2D should produce the same output for such trivial examples. Perhaps the bug is along the lines "FX2D renderer does not detect the correct pixel density in MacOS" or something like that.
The following code works as expected in P2D, but produces an unexpected blur effect when using FX2D.
import processing.javafx.*;
void setup() {
size(500, 500);
background(0);
}
void draw() {
noFill();
stroke(255, 200);
circle(random(width), random(height), random(100, 200));
loadPixels();
updatePixels();
}
Using P2D:
Using FX2D:
Description
Using the code above produces different output using F2XD.
Expected Behavior
Output should be same regardless of renderer.
Current Behavior
There is a blur effect using FX2D.
Steps to Reproduce
Run a sketch using the code below, alternating between P2D and FX2D renderers.
Your Environment
- Processing version: 4.2
- Operating System and OS version: MacOS 13.1 Ventura, Macbook pro 13-inch
- Other information: Other users reported this behavior cannot be reproduced in Windows
Possible Causes / Solutions
This seems to be related to pixelDensity(), or to be precise, the default value for pixelDensity() using FX2D seems to be incorrect.
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Rechercherichtung
Beginne damit, die bereitgestellte Skizze unter macOS mit P2D und FX2D auszuführen und die Ergebnisse mit der standardmäßigen Pixeldichte sowie mit pixelDensity(1) oder pixelDensity(2) zu vergleichen. Verfolge, wie jeder Renderer pixelDensity(), loadPixels() und updatePixels() behandelt; abgeschlossen ist die Aufgabe, wenn die äquivalenten Skizzen ohne die Unschärfe von FX2D dieselbe Ausgabe erzeugen.
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- Tech-Stack
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- computer-graphics
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- Bug
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