processing / processing/processing4

Inconsistencies with `pixelDensity()` across P2D and FX2D renderers in MacOS

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Description

Created by: haschdl

I was playing around with loadPixels() and updatePixels() and I found a strange behaviour, in which using FX2D with MacOS creates a blur effect after redraws. Another person using Windows did not experience that, which led to me to check for pixelDensity() - adding pixeldDensity(2) to the sketch running FX2D "fixes" the problem.

It would be great to know what is happening "behind the scenes", as this difference in behaviour affects other sketches. In particular, is there a reason why leaving out pixelDensity() or adding pixelDensity(1) creates the blur effect?

As for the bug report, I believe P2D and FX2D should produce the same output for such trivial examples. Perhaps the bug is along the lines "FX2D renderer does not detect the correct pixel density in MacOS" or something like that.

The following code works as expected in P2D, but produces an unexpected blur effect when using FX2D.

import processing.javafx.*;

void setup() {
  size(500, 500);
  background(0);
}

void draw() {
  noFill();
  stroke(255, 200);
  circle(random(width), random(height), random(100, 200));
  loadPixels();
  updatePixels();
}

Using P2D:
Image

Using FX2D:
Image

Description

Using the code above produces different output using F2XD.

Expected Behavior

Output should be same regardless of renderer.

Current Behavior

There is a blur effect using FX2D.

Steps to Reproduce

Run a sketch using the code below, alternating between P2D and FX2D renderers.

Your Environment

  • Processing version: 4.2
  • Operating System and OS version: MacOS 13.1 Ventura, Macbook pro 13-inch
  • Other information: Other users reported this behavior cannot be reproduced in Windows

Possible Causes / Solutions

This seems to be related to pixelDensity(), or to be precise, the default value for pixelDensity() using FX2D seems to be incorrect.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by running the supplied sketch with P2D and FX2D on macOS, comparing the results with the default pixel density and with pixelDensity(1) or pixelDensity(2). Trace how each renderer handles pixelDensity(), loadPixels(), and updatePixels(); done means the equivalent sketches produce the same output without the FX2D blur.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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