processing / processing/processing4
Issue when using a transparent stroke with vertex()
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- 主要语言
- Java
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- 派生
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- 平均合并
- 4 小时 39 分钟
- 30 天内合并 PR
- 3
描述
Created by: finerrecliner
Description
I'm running into a possible bug when using vertex() with a stroke that has transparency/alpha. I would expect the color to be consistent from the beginning to the end of the drawn line. Instead there are "dots" that appear at the vertices. Here is an example:
size(400, 400, P2D);
smooth(8);
background(0);
stroke(255, 60);
noFill();
strokeWeight(1.9);
beginShape();
for (int x = 100, y = 100; x < 300; x+=20, y+=20) {
vertex(x, y);
}
endShape();

I'd like to use a strokeWeight of 1 in my project, but the issue is easier to visualize at 1.9. The issue goes away if using a strokeWeight >= 2.0, as seen here:

The issue also goes away if using the default renderer instead of P2D, but I need to use P2D for my project for additional reasons. I've tried using different strokeJoin options but it doesn't seem to change the result here.
My Environment
- Processing v4.1.2
- Windows 10
- Nvidia RTX 2060 Super
贡献指南
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- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
从提供的 P2D 草图开始,比较权重低于和高于 2.0 时透明描边的渲染效果,并将默认渲染器作为对照。完成标准是顶点不再产生可见的点,同时保持细描边透明度的一致性。
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评估
- 技术栈
- java
- 领域
- computer-graphics
- Issue 类型
- 缺陷
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 35/100