processing / processing/processing4

Issue when using a transparent stroke with vertex()

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has attachment help wanted opengl
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Java
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Description

Created by: finerrecliner

Description

I'm running into a possible bug when using vertex() with a stroke that has transparency/alpha. I would expect the color to be consistent from the beginning to the end of the drawn line. Instead there are "dots" that appear at the vertices. Here is an example:

size(400, 400, P2D);
smooth(8);
background(0);
stroke(255, 60);
noFill();
strokeWeight(1.9);
beginShape();
for (int x = 100, y = 100; x < 300; x+=20, y+=20) {
  vertex(x, y);
}
endShape();

Screenshot 2023-02-20 123627

I'd like to use a strokeWeight of 1 in my project, but the issue is easier to visualize at 1.9. The issue goes away if using a strokeWeight >= 2.0, as seen here:

Screenshot 2023-02-20 130203

The issue also goes away if using the default renderer instead of P2D, but I need to use P2D for my project for additional reasons. I've tried using different strokeJoin options but it doesn't seem to change the result here.

My Environment

  • Processing v4.1.2
  • Windows 10
  • Nvidia RTX 2060 Super

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the provided P2D sketch and compare its transparent stroke rendering at weights below and above 2.0, including the default renderer as a control. Done means the vertices no longer produce visible dots while preserving consistent transparency for thin strokes.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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