processing / processing/libprocessing
Window size discrepancy on HighDPI monitor
Open
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 69
- Forks
- 14
- Avg merge
- 15d 22h
- Merged PRs (30d)
- 3
Description
Running the same sketch on a HighDPI monitor appears to create a larger window than necessary.
4K HighDPI monitor
1080p monitor
Version: mewnala 0.0.7
Code
"""
Redraw.
The redraw() function makes draw() execute once.
In this example, draw() is executed once every time
the mouse is clicked.
"""
from mewnala import *
y = 180
def setup():
"""
The statements in the setup() function
execute once when the program begins.
"""
size(640, 360) # Size should be the first statement
stroke(255) # Set line drawing color to white
no_loop()
def draw():
"""
The statements in draw() are executed until the
program is stopped. Each statement is executed in
sequence and after the last line is read, the first
line is executed again.
"""
global y
background(0) # Set the background to black
y = y - 4
if (y < 0):
y = height
line(0, y, width, y)
def mouse_pressed():
redraw()
run()
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the size(640, 360) call in the provided sketch and compare the window-creation and HighDPI behavior on the two monitor types. Trace the window sizing entry point in the implementation; done means the same sketch produces the intended, consistent window size on HighDPI and standard displays.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python, rust
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100