Animations: let 'Play' button support different durations for different frames
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- Dominant language
- Python
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Description
So far the button Play only support a single frame duration and a single transition duration for all the steps of the animation. It would be very useful to support different duration values at different frame step. Note that I haven't any way to define specific duration per frame, I am open to suggestions.
Current:
fig.update_layout(
updatemenus=[{
'type': 'buttons',
'buttons': [
{
'label': 'Play',
'method': 'animate',
'args': [None, {
'fromcurrent': True,
'frame': {'duration': 100, 'redraw': False},
'transition': {'duration': 100}
}]
}
]
}]
)
Possible alternative way to pass information:
fig.update_layout(
updatemenus=[{
'type': 'buttons',
'buttons': [
{
'label': 'Play',
'method': 'animate',
'args': [None, {
'fromcurrent': True,
'frame': [(str(i), {'duration': 100 if i%2 == 0 else 1000, 'redraw': False}) for i in range(len(frames))],
'transition': [(str(i), {'duration': 100 if i%2 == 0 else 1000}) for i in range(len(frames))]
}]
}
]
}]
)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the animation configuration passed through fig.update_layout, especially updatemenus buttons using method animate and args. Trace how frame and transition durations are interpreted, then define and test a way for Play to use per-frame values while preserving the current single-duration form.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- data-visualization
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100