change default lighting attributes to prevent mesh3d rendering bug
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描述
Mesh3D seems to have a shading bug, not sure how to describe it more precisely, but the images should help. This is the minimal example produced with the code below:
import plotly.graph_objects as go
import numpy as np
vertices = np.array([[-1.0, -1.0, 0.0], [-1.0, 1.0, 0.0], [1.0, -1.0, 0.0], [1.0, 1.0, 0.0], [-1.0, 0.0, 1.0], [0.0, 0.0, 0.0], [0.0, -1.0, -1.0], [1.0, 0.0, 1.0], [0.0, 1.0, -1.0], [-1.0, -0.5, 0.75], [-0.5, -0.5, 0.0], [-0.5, -1.0, -0.75], [-0.5, 0.5, 0.0], [-0.5, 0.0, 0.25], [-1.0, 0.5, 0.75], [0.5, -1.0, -0.75], [0.0, -0.5, -0.25], [0.5, -0.5, 0.0], [0.0, 0.5, -0.25], [-0.5, 1.0, -0.75], [1.0, -0.5, 0.75], [0.5, 0.0, 0.25], [0.5, 1.0, -0.75], [0.5, 0.5, 0.0], [1.0, 0.5, 0.75]])
faces = np.array([[0, 9, 11], [4, 10, 9], [6, 11, 10], [9, 10, 11], [1, 12, 14], [5, 13, 12], [4, 14, 13], [12, 13, 14], [2, 15, 17], [6, 16, 15], [5, 17, 16], [15, 16, 17], [4, 13, 10], [5, 16, 13], [6, 10, 16], [13, 16, 10], [1, 12, 19], [5, 18, 12], [8, 19, 18], [12, 18, 19], [2, 20, 17], [7, 21, 20], [5, 17, 21], [20, 21, 17], [3, 22, 24], [8, 23, 22], [7, 24, 23], [22, 23, 24], [5, 21, 18], [7, 23, 21], [8, 18, 23], [21, 23, 18]])
x, y, z = vertices.T
i, j, k = faces.T
fig = go.Figure(data=[go.Mesh3d(x=x, y=y, z=z,
i=i, j=j, k=k,
flatshading=False)])
fig.show()
This is not related to the saddle point per se and it is also not just an interpolation issue, as similar problems occur with flatshading=True on a parabola:
Interestingly, when I tried to get a minimal example with flatshading by isolating the problematic triangles around the centre of the parabola, the problem disappeared. So it seems to be related to some kind of scaling issue (like min/max slope or similar). Not sure whether this is actually plotly.py or rather plotly.js.
Any ideas?
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- 先读完整个 Issue,再读项目的贡献指南。
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- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
首先运行 issue 中的最小 Python Mesh3d 示例,并将其渲染结果与抛物线示例中启用 flatshading 时的渲染结果进行比较。追踪 Mesh3d 的照明默认值,并确定哪些属性更改可以防止着色伪影;当报告的两个示例都能在没有所描述 bug 的情况下完成渲染时,即视为完成。
由索引模型根据 Issue 内容生成。
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