Mesh3d generates inaccurate mesh
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- Dominant language
- Python
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Description
Mesh3d creates useless or phantom "walls" on rendering. The issue was already described in 2016 here (case 1, case 2) but was abandoned without solution or any bug report. Recently, I met the same behavior with my data (see picture below, red lines drawn manually).

From another view the edges are displayed properly.

This shall be displayed in proper way. I tested it in with similar data in Wolfram Mathematica.

Attached data (Jupyter notebook, and CSV data):
error_plots_bug.zip
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the attached error_plots_bug.zip, including its Jupyter notebook and CSV data, and reproduce the Mesh3d rendering from the reported views. Compare the generated mesh with the expected geometry shown in the screenshots and determine when the phantom walls are absent in all views.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- jupyter-notebook, python
- Domain
- data-visualization
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100