A way to stop GC wasting CPU time on long-lived objects (GC generations or something else)
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- 主要语言
- C
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描述
Description
PHP's GC is currently unsuited to long-running applications because of the lack of GC generations.
Any application which has long-lived objects with many descendents (such as PocketMine-MP's Server) will currently experience significant performance hits from GC runs due to the expense of repeatedly scanning complex dependencies of these objects.
I haven't dived deep into this problem, but I did verify that just the Server alone winding up in the GC root buffer in PocketMine-MP (which it should never do, being an object that stays alive for almost the entire process) costs 1.7 ms of GC time on a 12700k. An average GC run in PM during normal operation costs somewhere in the ballpark of 15ms, despite creating almost zero cycles.
This is a massive performance impact to PM on account of its update cycle taking place every 50 ms, so a 15ms GC pause is serious business.
Runtimes like .NET and Java have GC generations to avoid this problem, which avoid frequently scanning complex long-lived objects.
I understand that the benefit to PHP is relatively small, given that the primary use case is to serve short-lived web requests, but implementing generations in GC would positively affect performance of long-lived applications.
贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
先从链接的 PocketMine-MP src/Server.php 示例开始,以了解长生命周期对象图和报告中的 GC 成本。然后定位 PHP 的 GC 实现及相关测试,复现此处描述的重复扫描,并将完成定义为:一种经过测试的方法,能够减少对长生命周期对象的工作量,同时保留循环收集。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- c, php
- 领域
- performance
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 20/100