nodejs / nodejs/node

zlib: reset() after flush() silently produces an undecodable zstd stream

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Lingua principale
JavaScript
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Descrizione

Version

v27.0.0-pre (built from main at 99f0ddef)

Platform
Linux x86_64 (Ubuntu 22.04, built with clang 20)
Reproduced identically on macOS arm64 with v26.8.1
Subsystem

zlib

What steps will reproduce the bug?

Call .flush() on a zstd compressor and then .reset() it. The stream keeps
producing output, but that output can no longer be decompressed, and nothing
throws
.

import * as zlib from 'node:zlib';

const stream = zlib.createZstdCompress();
const chunks = [];
stream.on('data', (chunk) => chunks.push(chunk));
stream.on('error', (err) => console.log('compress error:', err.code)); // never fires

stream.write(Buffer.from('hello'));
await new Promise((resolve) => stream.flush(resolve));  // <-- produces 14 bytes
stream.reset();                                          // <-- drops the frame state
stream.end(Buffer.from('world'));
await new Promise((resolve) => stream.on('end', resolve));

const output = Buffer.concat(chunks);
console.log('compressed bytes:', output.length);          // 28
console.log(zlib.zstdDecompressSync(output).toString());  // throws

Result:

compressed bytes: 28
Error: Data corruption detected (code: ZSTD_error_corruption_detected)
How often does it reproduce? Is there a required condition?

Always, as long as reset() is called after some bytes have already been
written out but before the frame is finished. A plain flush() (without
reset()) is fine, and so is reset() before any write — you need both calls
in that order.

What is the expected behavior? Why is that the expected behavior?

The compressor should either produce a stream that decompresses correctly, or
report an error. It currently does neither — it silently emits a stream that no
zstd decoder can read.

reset() is documented as "cancel the current frame and start a new session".
Cancelling a frame would be fine on its own, but the bytes that flush()
already handed to the output stream cannot be taken back, so the next frame gets
appended to a fragment of the cancelled one.

zstd itself is explicit that this is not allowed. From deps/zstd/lib/zstd.h
(ZSTD_compressStream2):

Before starting a new compression job, or changing compression parameters, it
is required to fully flush internal buffers.

flush() leaves the frame unfinished: ZSTD_compressStream2 returns non-zero
in that case, which is how a caller is supposed to know there is still work
pending.

What do you see instead?

flush() emits a fragment of the frame (14 bytes in the example above).
reset() throws that frame away, but the 14 bytes stay in the output. end()
then starts a brand-new frame on the reset session and emits 14 more bytes. The
result is a 28-byte stream made of fragment + complete frame, which decodes as
corruption.

The same amount of data without the reset() produces 22 bytes and decodes to
helloworld — because end() continues the existing frame (8 bytes) instead of
starting a new one (14 bytes).

Additional information

This is a source code level debugging observation

1. write("hello") → SetFlush, flush = 0 (ZSTD_e_continue)

The data goes into the compressor but nothing comes out yet.

breakpoint on SetFlush

2. DoThreadPoolWork with flush_ = ZSTD_e_continue

input_ holds the 5 bytes, output_.pos is still 0.

continue state

3. flush() → SetFlush, flush = 1 (ZSTD_e_flush)

Same breakpoint, now with the value that forces output.

flush triggered

4. DoThreadPoolWork with flush_ = ZSTD_e_flush, before the call

before output

5. After stepping over the call: output_.pos = 14

input_ is empty, but 14 bytes were flushed out — an unfinished frame.

14 bytes fragment

6. reset() → ResetStream runs ZSTD_CCtx_reset(session_only)

The 14 bytes are already out, but the frame state is about to be dropped.

reset drops frame

7. end() → DoThreadPoolWork with flush_ = ZSTD_e_end produces another 14 bytes

A fresh frame, not a continuation of the previous one. 14 + 14 = the 28 bytes
above.

end new frame

Other codecs are affected the same way. gzip and brotli both produce
undecodable output for the same flush() + reset() sequence, so this is not
specific to the zstd backend:

codec result of flush() + reset()
gzip Z_DATA_ERROR
brotli ERR__ERROR_FORMAT_PADDING_2
zstd ZSTD_error_corruption_detected

The zstd case is arguably the worst of the three because the compressor itself
reports nothing at all — with gzip/brotli the failure at least surfaces on the
same stream.

Guida per i contributori

Apri la guida per i contributori

Come iniziare

  1. Leggi tutta la issue e poi la guida ai contributi del progetto.
  2. Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
  3. Fai un fork del repository e lavora su un branch.
  4. Apri una pull request che faccia riferimento al numero della issue.

Direzione di ricerca

Inizia riproducendo l'esempio JavaScript con node:zlib, quindi segui il percorso di flush e reset attorno a SetFlush, DoThreadPoolWork e ResetStream. Leggi le indicazioni citate su ZSTD_compressStream2 in deps/zstd/lib/zstd.h e confronta il comportamento di zstd con quello di gzip e brotli. Il lavoro è completato quando la sequenza di flush/reset non produce silenziosamente un output non decodificabile e c'è una copertura di regressione per i casi segnalati.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
javascript, nodejs
Ambito
backend
Tipo di issue
Bug
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Attiva
Chiarezza
Abbastanza chiara
Idoneità per principianti
55/100

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