OOM Error When Creating Many ShadowRealms with Heap Snapshots in Node.js
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- Langage dominant
- JavaScript
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Description
Version
24.13.1, 25.8.1
Platform
Linux KContainer 5.10.0-12-amd64 #1 SMP Debian 5.10.103-1 (2022-03-07) x86_64 x86_64 x86_64 GNU/Linux
Subsystem
No response
What steps will reproduce the bug?
The below PoC can reproduce the result
import { writeHeapSnapshot } from 'v8';
// This script simulates creating many ShadowRealms and taking heap snapshots
async function main() {
if (typeof ShadowRealm === 'undefined') {
console.error('ShadowRealm is not available in this Node build');
process.exit(1);
}
const realms = [];
for (let i = 0; i < 20000; i++) {
const realm = new ShadowRealm();
// realms.push(realm);
// Take heap snapshots periodically
if (i % 500 === 0) {
writeHeapSnapshot(`heap-${i}.heapsnapshot`);
console.log('Created ShadowRealm and heap snapshot at iteration', i);
}
}
console.log('Total ShadowRealms created:', realms.length);
}
main();
How often does it reproduce? Is there a required condition?
No special condition
What is the expected behavior? Why is that the expected behavior?
Even though many objects are allocated, the runtime should handle memory pressure gracefully. The interaction between ShadowRealm creation and heap snapshotting appears to prevent effective garbage collection.
What do you see instead?
root@KContainer:~/49572# node --experimental-shadow-realm --max-old-space-size=1024 test-heapdump-shadow-realm.mjs
Created ShadowRealm and heap snapshot at iteration 0
Created ShadowRealm and heap snapshot at iteration 500
<--- Last few GCs --->
[6100:0x7db2000] 40950 ms: Mark-Compact 995.6 (1033.9) -> 987.2 (1052.6) MB, pooled: 0 MB, 438.54 / 0.00 ms (average mu = 0.552, current mu = 0.272) allocation failure; scavenge might not succeed
[6100:0x7db2000] 41755 ms: Mark-Compact (reduce) 1002.5 (1054.6) -> 996.6 (1028.6) MB, pooled: 0 MB, 109.72 / 0.01 ms (+ 572.7 ms in 115 steps since start of marking, biggest step 5.1 ms, walltime since start of marking 725 ms) (average mu = 0.398, cu
FATAL ERROR: Reached heap limit Allocation failed - JavaScript heap out of memory
----- Native stack trace -----
1: 0x733eec node::OOMErrorHandler(char const*, v8::OOMDetails const&) [node]
2: 0xbab3f0 [node]
3: 0xbab4df [node]
4: 0xe43fd5 [node]
5: 0xe5515c [node]
6: 0xd8ca98 [node]
7: 0x12f5f1e [node]
8: 0x19ff636 [node]
Aborted
Code throws OOM after heap snapshot at iteration 500. Ideally, it should keep going as in the case of Bun.
Additional information
Related issue:
https://github.com/nodejs/node/issues/49572
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Piste de recherche
Commencez par exécuter la reproduction fournie test-heapdump-shadow-realm.mjs avec Node 24.13.1 ou 25.8.1 et la limite de heap indiquée, puis comparez le comportement concernant les instantanés du heap et la création de ShadowRealm avec celui de l’issue associée #49572. C’est terminé lorsque la reproduction n’aboutit plus à une erreur de mémoire insuffisante dans les conditions signalées.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- javascript, node.js
- Domaine
- backend
- Type d'issue
- Bug
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Activité
- Calme
- Clarté
- Plutôt claire
- Accessibilité débutants
- 45/100