Rendering spheres/particles with variable radii
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- Dominant language
- C++
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Description
Hello, many thanks for this excellent repo.
I'd like to render many spheres with variable radii, I read the docs and codes, maybe the current pipeline does not support this?
If I implement a custom shader based on the current repo, is it relatively easy? is it recommended to do so?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing documentation and rendering code to determine how sphere or particle geometry and radii are currently represented. Establish whether variable radii require a supported API or a custom shader, then define completion as rendering many spheres with distinct radii and documenting the recommended approach.
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Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100