nmwsharp / nmwsharp/polyscope

please implement an FLTK-based backend

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Description

I am new to polyscope and per my initial evaluation, it looks really great for use as a 3d visualization tool in my projects.

However, I am heavily invested in using the GUI toolkit FLTK for UI's in my current code.

Could you please implement an FLTK backend in addition to the GLFW + ImGUI one you already provide? It already provides a wrapper class for opengl windows, called FL_Gl_Window. Moreover, it's rich set of GUI widgets (buttons, slider, menus, etc.) can be used anywhere on that window (meaning ImGUI is not needed).

The released version of FLTK I use is 1.4 although I also use the "bleeding edge" version 1.5, so either works fine for me. Both are available as source repos on github.

Thank you for considering this!

Paul

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
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Research direction

Start by reading Polyscope's existing GLFW + ImGui backend and the FLTK FL_Gl_Window documentation. Determine how an FLTK backend would integrate with the current viewer and widget model. Done means an FLTK-based OpenGL window backend is available alongside the existing backend, with FLTK widgets usable in the window.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, desktop
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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