microsoft / microsoft/MixedReality-GraphicsTools-Unity
Easy-to-read documentation in Japanese
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- Lingua principale
- C#
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- 209
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Descrizione
Describe the issue
I love the MRGT project.
When I look up information, I read the Microsoft Docs documentation, but as far as I can tell, the Japanese documentation is often machine-translated, and some of the expressions, phrasing, and grammar are difficult to read.
Also, for example, proper nouns and words that should be expressed in katakana, such as file names, have been forcibly translated into Japanese.
branch => ブランチ○ 分岐×(It is correct as Japanese "word" translate, but not used in developer word.)
In some cases, it is easier to understand by reading the original English documentation.
I will create documentation with the correct Japanese language and intent so that it is easy to read for other Japanese developers.
Feature area
・Examples of correct but not appropriate translations
"資産 フォルダー"× "アセットフォルダー" or "Assets フォルダー"○
・Example of unstable notation git Git
Failing to invoke the Window > Graphics Tools > Hide Samples menu item after editing samples will result in git thinking all sample files have changed. Once samples are hidden the actual files changed should be apparent in git.

Existing doc link
For example, with respect to documentation of contributions
https://docs.microsoft.com/ja-jp/windows/mixed-reality/mrtk-unity/mrtk3-graphicstools/contributing

The word clone is translated as "複製" which is similar in nuance to Duplicate.
Clone should be written in katakana as "クローン"(clone).
The following is a modification to make it easier to understand with these intentions.
From these, can fix the document as follows, as an example for clarity.
1.リポジトリをフォークし、ブランチを作成します。ブランチのネーミングはuser/username/featureの形を推奨しています。
2.GraphicsToolsUnityProjectのサンプルプロジェクトをUnityでクローンして開きます。
3.必要な変更を加えます。デフォルトでは、MRTK Graphics Tools パッケージ内のすべての編集は、Graphics Toolsパッケージに公開されます。(サンプルを更新したい場合は、以下のセクションを参照してください)。
4.あなたのブランチをあなたのフォークにプッシュし、プルリクエストを作成します。プルリクエストに変更点の説明を追加してください。画像やGIFの使用は歓迎されます。
Additional context
I have share other community members in Japan about MRGT: "It's useful!" URP and build-ins are all in one package! You can use it for projects other than HoloLens! I introduced MRGT to other community members in Japan, and some developers were interested in it.
I am sure that correct documentation in Japanese will help not only myself but also many other developers.
The documentation can be found in the docs branch of mrtk!
If MRGTTeam geve me OK to work on it .
I would appreciate it if you could let me know where I can contribute the Japanese documentation.
Guida per i contributori
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Come iniziare
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Direzione di ricerca
Inizia dalla documentazione giapponese per i contributi collegata nell’issue e individua il contenuto corrispondente in mrtk docs branch. Esamina gli esempi forniti di terminologia e formulazione, quindi identifica quali pagine in giapponese devono essere revisionate. Il lavoro è completo quando la documentazione selezionata utilizza un giapponese leggibile e una terminologia coerente per gli sviluppatori; l’issue non definisce l’ambito completo delle pagine.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- unity
- Ambito
- documentation, localization
- Tipo di issue
- Documentazione
- Difficoltà
- 4/5
- Tempo stimato
- 3-5 giorni
- Stato di attività
- Ferma
- Chiarezza
- Da chiarire
- Idoneità per principianti
- 30/100