microsoft / microsoft/MixedReality-GraphicsTools-Unity
Easy-to-read documentation in Japanese
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- Langage dominant
- C#
- Étoiles
- 209
- Forks
- 49
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
Describe the issue
I love the MRGT project.
When I look up information, I read the Microsoft Docs documentation, but as far as I can tell, the Japanese documentation is often machine-translated, and some of the expressions, phrasing, and grammar are difficult to read.
Also, for example, proper nouns and words that should be expressed in katakana, such as file names, have been forcibly translated into Japanese.
branch => ブランチ○ 分岐×(It is correct as Japanese "word" translate, but not used in developer word.)
In some cases, it is easier to understand by reading the original English documentation.
I will create documentation with the correct Japanese language and intent so that it is easy to read for other Japanese developers.
Feature area
・Examples of correct but not appropriate translations
"資産 フォルダー"× "アセットフォルダー" or "Assets フォルダー"○
・Example of unstable notation git Git
Failing to invoke the Window > Graphics Tools > Hide Samples menu item after editing samples will result in git thinking all sample files have changed. Once samples are hidden the actual files changed should be apparent in git.

Existing doc link
For example, with respect to documentation of contributions
https://docs.microsoft.com/ja-jp/windows/mixed-reality/mrtk-unity/mrtk3-graphicstools/contributing

The word clone is translated as "複製" which is similar in nuance to Duplicate.
Clone should be written in katakana as "クローン"(clone).
The following is a modification to make it easier to understand with these intentions.
From these, can fix the document as follows, as an example for clarity.
1.リポジトリをフォークし、ブランチを作成します。ブランチのネーミングはuser/username/featureの形を推奨しています。
2.GraphicsToolsUnityProjectのサンプルプロジェクトをUnityでクローンして開きます。
3.必要な変更を加えます。デフォルトでは、MRTK Graphics Tools パッケージ内のすべての編集は、Graphics Toolsパッケージに公開されます。(サンプルを更新したい場合は、以下のセクションを参照してください)。
4.あなたのブランチをあなたのフォークにプッシュし、プルリクエストを作成します。プルリクエストに変更点の説明を追加してください。画像やGIFの使用は歓迎されます。
Additional context
I have share other community members in Japan about MRGT: "It's useful!" URP and build-ins are all in one package! You can use it for projects other than HoloLens! I introduced MRGT to other community members in Japan, and some developers were interested in it.
I am sure that correct documentation in Japanese will help not only myself but also many other developers.
The documentation can be found in the docs branch of mrtk!
If MRGTTeam geve me OK to work on it .
I would appreciate it if you could let me know where I can contribute the Japanese documentation.
Guide de contribution
Aucun guide de contribution indexé pour ce dépôt
Par où commencer
- Lisez l'issue en entier, puis le guide de contribution du projet.
- Signalez en commentaire que vous la prenez — cela évite que deux personnes fassent le même travail.
- Forkez le dépôt et travaillez sur une branche.
- Ouvrez une pull request qui référence le numéro de l'issue.
Piste de recherche
Commencez par la documentation japonaise sur les contributions liée dans l’issue et localisez le contenu correspondant dans mrtk docs branch. Examinez les exemples de terminologie et de formulation fournis, puis identifiez les pages japonaises qui doivent être révisées. Le travail est considéré comme terminé lorsque la documentation sélectionnée utilise un japonais lisible et une terminologie cohérente pour les développeurs ; l’issue ne définit pas l’étendue complète des pages.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- unity
- Domaine
- documentation, localization
- Type d'issue
- Documentation
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Activité
- À l'abandon
- Clarté
- À clarifier
- Accessibilité débutants
- 30/100