microsoft / microsoft/MixedReality-GraphicsTools-Unity
Support dynamic shadow casting and receiving
@HoloMoto is already working on this.
Since Jan 5, 2023.
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
The Graphics Tools/Standard shader doesn't have a shadow pass since we often avoid dynamic shadows in mixed reality due to performance constraints. Now that we support other platforms and mixed reality devices are getting more powerful it makes sense to allow the user to enable dynamic shadows if they are aware of the cost.
Describe the solution you'd like
Add directional shadow support like so: https://catlikecoding.com/unity/tutorials/custom-srp/directional-shadows/
We probably don't need to support point and spot shadows since those light sources aren't supported as is.
Describe alternatives you've considered
Stick to static shadows only.
Additional context
Related issue: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9689
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.