microsoft / microsoft/MixedReality-GraphicsTools-Unity

Round corners disables tiling

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bug
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the bug

On standard shader, when round corners activated, the values in MainTex tiling aren't effective.

To reproduce

Steps to reproduce the behavior:

  1. Create a quad with a standard graphicstools shader
  2. Add a texture
  3. enter a tiling offset value
  4. enable round corners
  5. tiling disapeared

Expected behavior

The textures is tiled and has the offset

Screenshots

image

image

Your setup

  • Unity Version : 2022.3.12f1
  • Graphics Tools Version 0.7.1

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in Unity 2022.3.12f1 with Graphics Tools 0.7.1 using the standard GraphicsTools shader, a textured quad, and MainTex tiling and offset. Then inspect the shader's round-corners path and verify that the texture remains tiled and offset when round corners are enabled.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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