microsoft / microsoft/MixedReality-GraphicsTools-Unity
Round corners disables tiling
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bug
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
On standard shader, when round corners activated, the values in MainTex tiling aren't effective.
To reproduce
Steps to reproduce the behavior:
- Create a quad with a standard graphicstools shader
- Add a texture
- enter a tiling offset value
- enable round corners
- tiling disapeared
Expected behavior
The textures is tiled and has the offset
Screenshots
Your setup
- Unity Version : 2022.3.12f1
- Graphics Tools Version 0.7.1
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Unity 2022.3.12f1 with Graphics Tools 0.7.1 using the standard GraphicsTools shader, a textured quad, and MainTex tiling and offset. Then inspect the shader's round-corners path and verify that the texture remains tiled and offset when round corners are enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100