microsoft / microsoft/MixedReality-GraphicsTools-Unity
MeshOutlines effect is really bad. Is it possible to use the post processing in built-in Render Pipeline or Renderer Feature in URP?
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
As the title saying.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the MeshOutlines effect, then review Unity's built-in Render Pipeline post-processing and URP Renderer Feature entry points. Clarify which pipeline or pipelines are in scope and what would constitute an acceptable outline effect before implementing or validating the change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100