microsoft / microsoft/MixedReality-GraphicsTools-Unity

MeshOutlines effect is really bad. Is it possible to use the post processing in built-in Render Pipeline or Renderer Feature in URP?

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enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

As the title saying.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the MeshOutlines effect, then review Unity's built-in Render Pipeline post-processing and URP Renderer Feature entry points. Clarify which pipeline or pipelines are in scope and what would constitute an acceptable outline effect before implementing or validating the change.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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