microsoft / microsoft/MixedReality-GraphicsTools-Unity

Support for Meta Depth API for occlusion

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enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

We would like to use the newer Graphic Tools shader together with the depth API occlusion features from Meta Quest headsets

Describe the solution you'd like

Add support to the depth api occlusion to the Graphic Tools Standard Shader as described here https://github.com/oculus-samples/Unity-DepthAPI

Describe alternatives you've considered

Editing locally those shaders

Additional context

image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the Unity-DepthAPI sample linked in the issue and the Graphic Tools Standard Shader integration points. Confirm how Meta Quest depth API occlusion is expected to interact with the newer Graphic Tools shader, then validate the result on a supported headset. Done means the standard shader supports depth API occlusion without requiring local shader edits.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
ar-vr-xr, computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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