microsoft / microsoft/MixedReality-GraphicsTools-Unity
CanvasElementRoundedRect vanishes when Canvas is rotated 90 degrees to camera
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
When rotating a worldspace canvas containing CanvasElementRoundedRect, the element vanishes when rotated exactly 90 degrees to the camera.
To reproduce
Add a worldspace Canvas
Add and configure a CanvasElementRoundedRect
Add a ConstantRotator or similar basic rotation animation to the Canvas
Expected behavior
CanvasElementRoundedRect does not vanish when rotated exactly 90 degrees
- Unity Version 2021.3.9
- Graphics Tools Version 0.5.1
Target platform (please complete the following information)
- UWP, Standalone
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Unity 2021.3.9 with a worldspace Canvas, CanvasElementRoundedRect, and a ConstantRotator or similar animation, using the rotation described in the report. Investigate the CanvasElementRoundedRect rendering path and verify that the element remains visible when the canvas is rotated exactly 90 degrees to the camera.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100