microsoft / microsoft/MixedReality-GraphicsTools-Unity

Material versioning to avoid breaking changes

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@Cameron-Micka is already working on this.

Since Nov 9, 2022.

enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

Graphics Tools is used by a bunch of projects that cannot take breaking changes but would like new features and improved workflows. To adopt this, we need a smarter material upgrade system.

Describe the solution you'd like

One way to achieve this is to build a similar system to what is found in Unity's SRP MaterialPostprocessor.

Describe alternatives you've considered

None at the moment.

Additional context

With a solution like this we can run special logic when a project updates the Graphics Tools package to also update the materials.

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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