microsoft / microsoft/MixedReality-GraphicsTools-Unity
Material versioning to avoid breaking changes
Open
@Cameron-Micka is already working on this.
Since Nov 9, 2022.
enhancement
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
Graphics Tools is used by a bunch of projects that cannot take breaking changes but would like new features and improved workflows. To adopt this, we need a smarter material upgrade system.
Describe the solution you'd like
One way to achieve this is to build a similar system to what is found in Unity's SRP MaterialPostprocessor.
Describe alternatives you've considered
None at the moment.
Additional context
With a solution like this we can run special logic when a project updates the Graphics Tools package to also update the materials.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.