microsoft / microsoft/MixedReality-GraphicsTools-Unity

adding in submeshes and multiple materials into Canvas Mesh Element

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enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

In the canvas mesh element script I can only have one mesh with one materials
the 3D element is one mesh but it needs support for multiple materials

A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
I cannot add multiple materials into the script. This was discovered while scrolling and the cursor wasn't masking properly

Describe the solution you'd like

added material support
A clear and concise description of what you want to happen.

Describe alternatives you've considered

A clear and concise description of any alternative solutions or features you've considered.

Additional context

Add any other context or screenshots about the feature request here.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Canvas Mesh Element implementation and reviewing how it currently handles a mesh and its material. Identify the Unity mesh and submesh behavior involved, then define completion as one 3D element supporting multiple submeshes and materials rather than only one of each.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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