microsoft / microsoft/MixedReality-GraphicsTools-Unity
adding in submeshes and multiple materials into Canvas Mesh Element
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- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
In the canvas mesh element script I can only have one mesh with one materials
the 3D element is one mesh but it needs support for multiple materials
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
I cannot add multiple materials into the script. This was discovered while scrolling and the cursor wasn't masking properly
Describe the solution you'd like
added material support
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Describe alternatives you've considered
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Additional context
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Canvas Mesh Element implementation and reviewing how it currently handles a mesh and its material. Identify the Unity mesh and submesh behavior involved, then define completion as one 3D element supporting multiple submeshes and materials rather than only one of each.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100