"Shift" keys get stuck
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- operating-systems
Research direction
Start by reproducing the stuck-Shift behavior in DOSBox-libretro with the dinput and sdl2 input drivers, using the Windows RetroArch and DOSBox versions described. Trace how paired Shift key presses and releases are mapped, and consider the issue done when releasing one Shift while holding the other no longer leaves a stuck key in the affected pinball games.
Written by the indexing model from the issue text.
Description
When you press a shift key while holding down the other shift key, the release of the former is ignored. This is problematic in pinball games like "Tristan" or "Night Mission".
Tested on Windows Retroarch 1.7.3, Core DOSBox 0.7.4 21d00b5 with dinput and sdl2 input drivers (raw driver doesn't seem to map shift). Does not happen in standalone DOSBox.
- Dominant language
- C++
- Stars
- 65
- Forks
- 43
- Avg merge
- 10h 21m
- Merged PRs (30d)
- 2
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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