libgit2 / libgit2/libgit2sharp
New Feature: Compatibility with Unity3d 5.4+
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- Dominant language
- C#
- Stars
- 3.5k
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Description
I could not get Unity3d 5.4 OSX to work correctly with this project. I did not try Unity3d Windows. It would be a great feature to be able to use a Unity3D package to just install it in a project. I can see that there would be many Unity3d Editor plugins that could be made to take advantage of the libgit2sharp project.
From the latest branch v22:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0
Missing method .ctor in assembly /Users/mike/Projects/TestLibGit2Again/Assets/Plugins/Release/LibGit2Sharp.dll, type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in LibGit2Sharp
Can't find custom attr constructor image: /Users/mike/Projects/TestLibGit2Again/Assets/Plugins/Release/LibGit2Sharp.dll mtoken: 0x0a00000a
From the branch v17:
I got DLLNotFoundExceptions.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No repository files, tests, or entry points are named. Start by reproducing the reported Unity3d 5.4+ OSX failure from the ReflectionTypeLoadException and the v17 DLLNotFoundException, then investigate the requested Unity package compatibility; done means the package installs and loads successfully in the stated Unity environments.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100