Quality regression: generated visualizations are subpar and broken
まだ誰も着手していません。
評価
- 難易度
- 4/5
- 見積もり時間
- 3〜5日
- 初心者へのやさしさ
- 35/100
- issue の種類
- バグ
- 明瞭さ
- 説明が足りない
- 活発さ
- 静か
- 技術スタック
- three.js, typescript
- 領域
- ai, data-visualization
調査の方向性
Start by reviewing the agent system prompt, the widget renderer import map, and the LangGraph/CopilotKit setup around langchain_openai.ChatOpenAI. Compare the attached .chalk HTML outputs across models and broader visualization prompts, then determine whether prompt guidance, few-shot examples, or model changes address the regression. Done means the cause is identified and a reproducible quality improvement is demonstrated.
索引モデルが issue の本文から書いたものです。
説明
Problem
The quality of generated visualizations from the deployed agent has degraded. The same prompt ("sphere icosahedron morph") produces broken or low-quality outputs across multiple attempts.
Evidence
Two downloaded outputs from the same prompt attached as .html files in .chalk/:
Attempt 1 — CSS 3D divs (sphere-icosahedron-morph (1).html)
- Uses 20
<div>elements with CSStransform-style: preserve-3dandclip-pathtransitions - No WebGL / Three.js despite it being available via the import map
- Hover interaction conflicts with the CSS spin animation (
style.animation = 'none'vs CSSanimation: spin 10s) - The morph is cosmetic — just toggling
border-radius: 50%↔clip-path: polygon()on flat divs - Faces positioned via manual JS math that approximates 3D but doesn't actually render proper geometry
Attempt 2 — Canvas 2D fake 3D (sphere-icosahedron-morph.html)
- Uses
canvas.getContext('2d')instead of WebGL - Sphere is just a radial gradient circle, not actual geometry
- Icosahedron faces are projected triangles drawn with
ctx.moveTo/lineTo— no real lighting - Uses
color-mix()CSS which has mixed browser support - The "morph" is interpolating between a gradient blob and wireframe triangles — visually unconvincing
What a good output would look like
- Use Three.js (available in the import map at
https://esm.sh/three) - Proper
IcosahedronGeometrywithMeshStandardMaterialor custom shaders - Real WebGL lighting and smooth vertex-level morphing between sphere and icosahedron
- Orbit controls or smooth auto-rotation
Possible causes
- Model regression — GPT-5.4 (
gpt-5.4-2026-03-05) may be producing lower-quality code for complex 3D visualizations compared to earlier versions - System prompt lacks quality guidance — The current prompt mentions
widgetRenderercapabilities but doesn't guide the model toward using Three.js/WebGL for 3D content, or set quality expectations for interactive visualizations - No few-shot examples — The agent has no reference for what "good" output looks like, so it falls back to simpler CSS/Canvas approaches
Suggested investigation
- Compare output quality between GPT-5.4 and other models (e.g. Claude) for the same prompts
- Add quality guidance to the system prompt (e.g. "For 3D visualizations, use Three.js from the import map")
- Consider adding few-shot examples of high-quality widget HTML in the agent skills
- Test a broader set of prompts to determine if regression is model-wide or specific to 3D content
Environment
- Model:
gpt-5.4-2026-03-05vialangchain_openai.ChatOpenAI - Agent: LangGraph with CopilotKit middleware
- Widget renderer: sandboxed iframe with import map (Three.js, GSAP, D3, Chart.js available)
- 主要言語
- TypeScript
- スター
- 1.6k
- フォーク
- 202
- PR マージ指標
- 30日以内にマージされた PR はありません
コントリビューションガイド
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
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