Quality regression: generated visualizations are subpar and broken

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Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
35/100
Tipo de issue
Error
Claridad
Necesita aclaración
Estado de actividad
Tranquilo
Stack tecnológico
three.js, typescript

Línea de trabajo

Start by reviewing the agent system prompt, the widget renderer import map, and the LangGraph/CopilotKit setup around langchain_openai.ChatOpenAI. Compare the attached .chalk HTML outputs across models and broader visualization prompts, then determine whether prompt guidance, few-shot examples, or model changes address the regression. Done means the cause is identified and a reproducible quality improvement is demonstrated.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

Problem

The quality of generated visualizations from the deployed agent has degraded. The same prompt ("sphere icosahedron morph") produces broken or low-quality outputs across multiple attempts.

Evidence

Two downloaded outputs from the same prompt attached as .html files in .chalk/:

Attempt 1 — CSS 3D divs (sphere-icosahedron-morph (1).html)
  • Uses 20 <div> elements with CSS transform-style: preserve-3d and clip-path transitions
  • No WebGL / Three.js despite it being available via the import map
  • Hover interaction conflicts with the CSS spin animation (style.animation = 'none' vs CSS animation: spin 10s)
  • The morph is cosmetic — just toggling border-radius: 50%clip-path: polygon() on flat divs
  • Faces positioned via manual JS math that approximates 3D but doesn't actually render proper geometry
Attempt 2 — Canvas 2D fake 3D (sphere-icosahedron-morph.html)
  • Uses canvas.getContext('2d') instead of WebGL
  • Sphere is just a radial gradient circle, not actual geometry
  • Icosahedron faces are projected triangles drawn with ctx.moveTo/lineTo — no real lighting
  • Uses color-mix() CSS which has mixed browser support
  • The "morph" is interpolating between a gradient blob and wireframe triangles — visually unconvincing
What a good output would look like
  • Use Three.js (available in the import map at https://esm.sh/three)
  • Proper IcosahedronGeometry with MeshStandardMaterial or custom shaders
  • Real WebGL lighting and smooth vertex-level morphing between sphere and icosahedron
  • Orbit controls or smooth auto-rotation

Possible causes

  1. Model regression — GPT-5.4 (gpt-5.4-2026-03-05) may be producing lower-quality code for complex 3D visualizations compared to earlier versions
  2. System prompt lacks quality guidance — The current prompt mentions widgetRenderer capabilities but doesn't guide the model toward using Three.js/WebGL for 3D content, or set quality expectations for interactive visualizations
  3. No few-shot examples — The agent has no reference for what "good" output looks like, so it falls back to simpler CSS/Canvas approaches

Suggested investigation

  • Compare output quality between GPT-5.4 and other models (e.g. Claude) for the same prompts
  • Add quality guidance to the system prompt (e.g. "For 3D visualizations, use Three.js from the import map")
  • Consider adding few-shot examples of high-quality widget HTML in the agent skills
  • Test a broader set of prompts to determine if regression is model-wide or specific to 3D content

Environment

  • Model: gpt-5.4-2026-03-05 via langchain_openai.ChatOpenAI
  • Agent: LangGraph with CopilotKit middleware
  • Widget renderer: sandboxed iframe with import map (Three.js, GSAP, D3, Chart.js available)
Lenguaje dominante
TypeScript
Estrellas
1.6k
Forks
202
Métricas de merge de PR
Sin PR fusionados en 30 d

Guía de contribución

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Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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