handzlikchris / handzlikchris/FastScriptReload
[BUG] UnityMainThreadDispatcher destroyed
- 主要言語
- C#
- スター
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- 167
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説明
I just hit this exception.
```
MissingReferenceException: The object of type 'UnityMainThreadDispatcher' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at :0)
ImmersiveVRTools.Runtime.Common.UnityMainThreadDispatcher+<>c__DisplayClass2_0.b__0 () (at :0)
ImmersiveVRTools.Runtime.Common.UnityMainThreadDispatcher.Update () (at :0)
```
I had left Unity open in the background for a few hours, and this exception happened after the first change when I returned. Editor reloading is enabled, and I was not in play mode. Unfortunately I don't have any other information about the circumstances that triggered it.
コントリビューションガイド
このリポジトリのコントリビューションガイドは索引されていません
調査の方向性
Start at UnityMainThreadDispatcher, especially Update and the Enqueue callback shown in the stack trace, and inspect when the dispatcher is destroyed or reused. Reproduce the editor-reload scenario outside play mode if possible, then verify that the MissingReferenceException no longer occurs after leaving Unity open and making a change.
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- csharp, unity
- 領域
- devtools, game-dev
- issue の種類
- バグ
- 難易度
- 4/5
- 見積もり時間
- 3〜5日
- 活発さ
- 停滞
- 明瞭さ
- 説明が足りない
- 初心者へのやさしさ
- 35/100