handzlikchris / handzlikchris/FastScriptReload
Unable to compile new("option") format instead of new TMP_Dropdown.OptionData("option")
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 167
- PR merge metrics
- No merged PRs in 30d
Description
```
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class TmpProIssueTest : MonoBehaviour
{
// dropDown
[SerializeField] private TMP_Dropdown sortDropDown;
public void Init()
{
UnityEngine.Debug.Log("CHANGE HERE");
sortDropDown.options.Clear();
sortDropDown.options.AddRange(new List()
{
new TMP_Dropdown.OptionData("latest_order"),
new TMP_Dropdown.OptionData("old_order"),
new TMP_Dropdown.OptionData("order_of_progress"),
new TMP_Dropdown.OptionData("order_of_low_progress")
});
}
}
```
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue with the TmpProIssueTest example and compare compilation of explicit TMP_Dropdown.OptionData construction with the requested new("option") form. Trace the compiler or hot-reload path that handles this expression; done means the shorthand compiles and works for the shown dropdown options without breaking the existing form.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- compilers, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 20/100