handzlikchris / handzlikchris/FastScriptReload

Swapping the order of field declarations lead to an unexpected results.

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Dominant language
C#
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Description

When script
``` C#
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;

public class Test : MonoBehaviour
{
int i1;
float i2;

void Start()
{
i1 = 1;
i2 = 1.5f;
}

void Update()
{
Debug.Log(i1);
}
}
```
swap the declaration positions of i1 and i2 and reload to
``` C#
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;

public class Test : MonoBehaviour
{
float i2;
int i1;

void Start()
{
i1 = 1;
i2 = 1.5f;
}

void Update()
{
Debug.Log(i1);
}
}
```
expected output was 1, but the actual output was 1069547520 (this is the value of a 1.5 as an integer in binary).

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